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Showing posts from April, 2020

Devlog #2 - Interactions

Hey guys, In this update, I will share some more progress on level design. I have implemented moving platforms (harder to do than most think) as well as target "switches" which activate level functions (like the moving platforms). I want each level to have a different way to engage the player and then in the final level of each world, combine those experiences to test the player. I have also included in each level a hard-to-find/reach bonus USB drive to give each level a little bit more scale. I also have a few more assets in general and will add more in time. USB drive! (SORRY FOR GIF COMPRESSION) Also, here's a close-up of Bradley's model since I haven't posted one yet: -Toadile

Devlog #1 - Foundations

Hey guys, As noted in the announcement, Blaster Bradley  aims to be a 3D platformer. The way BB differs is in the way it promotes speed. Bradley's Megablaster (Right Trigger) is able to launch him at higher speeds than his normal run and he can use it to boost his jump. When Bradley slides (Left Trigger), he preserves momentum and does not experience friction. However, sliding also disables fine movement and makes Bradley prone to falling off edges. Currently, I have sunk in about 35 hours of time over the course of two months trying to establish a good foundation. If the prototype isn't fun, the game is not worth pursuing. This is where a lot of indie dev projects fail. If you don't enjoy playing your game, you won't enjoy it the 400th time testing your level. Mario 64's development spent months just programming how Mario was controlled. The Godot game engine has been a little rough around the edges to develop with. Model and animation importing need improvem...

Blaster Bradley Announcement

Announcing Blaster Bradley ! A new 3D platformer game in development with the Godot engine. Blaster Bradley  features Bradley, a man consumed by daydreaming at his job, embarking on wondrous adventures with several platforming challenges. Fight against office equipment and jump over coffee mugs using Bradley's feared weapon, the Gigablaster! Currently, the planned release is Summer 2021 on PC, although this is subject to change. More platforms may be announced based on interest. Stay tuned here for future updates. Bradley facing off a Paperclip enemy. He doesn't have mail. -Toadile