Hey guys,
In this update, I will share some more progress on level design. I have implemented moving platforms (harder to do than most think) as well as target "switches" which activate level functions (like the moving platforms). I want each level to have a different way to engage the player and then in the final level of each world, combine those experiences to test the player. I have also included in each level a hard-to-find/reach bonus USB drive to give each level a little bit more scale. I also have a few more assets in general and will add more in time.
Also, here's a close-up of Bradley's model since I haven't posted one yet:
In this update, I will share some more progress on level design. I have implemented moving platforms (harder to do than most think) as well as target "switches" which activate level functions (like the moving platforms). I want each level to have a different way to engage the player and then in the final level of each world, combine those experiences to test the player. I have also included in each level a hard-to-find/reach bonus USB drive to give each level a little bit more scale. I also have a few more assets in general and will add more in time.
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USB drive! |
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(SORRY FOR GIF COMPRESSION) |
Also, here's a close-up of Bradley's model since I haven't posted one yet:
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