Hey guys,
So, once again I'm coming back with a smaller update than usual. I halted level design/production for a couple weeks since I am busy with other things currently. However, I was able to work on menus and even the level hub along with tutorial-like button prompts. Here is the main menu screen (the settings are TBD currently).

Also, the level hub happens to be a cubicle

And here are some button prompts in the levels


Anyways, it should be much easier to test the cohesion of the game now since I have navigable menus and such. On top of this, I've been working on composing some music for the game. Currently trying to go for a slightly more upbeat jazzy version of elevator music. Thanks for tuning in!
-Toadile
So, once again I'm coming back with a smaller update than usual. I halted level design/production for a couple weeks since I am busy with other things currently. However, I was able to work on menus and even the level hub along with tutorial-like button prompts. Here is the main menu screen (the settings are TBD currently).
Also, the level hub happens to be a cubicle
And here are some button prompts in the levels


Anyways, it should be much easier to test the cohesion of the game now since I have navigable menus and such. On top of this, I've been working on composing some music for the game. Currently trying to go for a slightly more upbeat jazzy version of elevator music. Thanks for tuning in!
-Toadile
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