Announcing Blaster Bradley ! A new 3D platformer game in development with the Godot engine. Blaster Bradley features Bradley, a man consumed by daydreaming at his job, embarking on wondrous adventures with several platforming challenges. Fight against office equipment and jump over coffee mugs using Bradley's feared weapon, the Gigablaster! Currently, the planned release is Summer 2021 on PC, although this is subject to change. More platforms may be announced based on interest. Stay tuned here for future updates. Bradley facing off a Paperclip enemy. He doesn't have mail. -Toadile
Hey guys, So, once again I'm coming back with a smaller update than usual. I halted level design/production for a couple weeks since I am busy with other things currently. However, I was able to work on menus and even the level hub along with tutorial-like button prompts. Here is the main menu screen (the settings are TBD currently). Also, the level hub happens to be a cubicle And here are some button prompts in the levels Anyways, it should be much easier to test the cohesion of the game now since I have navigable menus and such. On top of this, I've been working on composing some music for the game. Currently trying to go for a slightly more upbeat jazzy version of elevator music. Thanks for tuning in! Toadile · Hub Theme -Toadile